ThroughWalls
[X] DefinitiveThrough-walls / no-LOS KillAura — landing a hit through a solid block (the aura has no line-of-sight filter).
What it detects
Through-walls / no-LOS KillAura — landing a hit through a solid block (the aura has no line-of-sight filter).
False-positive guards
- Attacker-in-vehicle exempt
- Victim-in-vehicle exempt (passenger eye sits inside the vehicle frame)
- Chunk-gated — a 'blocked' verdict trusted only when both endpoint chunks are loaded, and an unloaded-chunk hit is skipped rather than counted, so it cannot deflate the rate
- Whole-body occlusion — all three body points must be blocked, so cover that leaves the feet or torso visible (fences, slabs, low walls) is not flagged
- Match-rate gate (threshold 0.5 over a 12-hit window) instead of per-hit flagging, so one fragile verdict does not flag a legit player
- Non-opaque blocks (glass/leaves/ice/fences/panes/iron-bars) treated as line-of-sight via isOpaqueFullCube