⚔ Combat
16 checksHit / attack-time cheats — reach, auras, autoclicker, knockback manipulation.
Reach[X] Definitive
Lag-compensated reach — catches attackers hitting victims from beyond vanilla melee reach. Ported from Nemesis RangeA + Grim Reach.
MultiTarget[X] Definitive
Multi-aura / multi-target — a cheater hitting two or more distinct player victims in one tick, or three across a 2-tick lag-absorb window. Grim MultiInteractA proxy.
Autoclicker[!] Inferential
Autoclicker via four independent signals on a swing: CPS, Robot (sub-10ms nano-delta), StDev (too-uniform intervals), and Kurtosis (near-uniform fixed-delay). Ported from Nemesis AutoClickerA-D.
ThroughWalls[X] Definitive
Through-walls / no-LOS KillAura — landing a hit through a solid block (the aura has no line-of-sight filter).
Criticals[X] Definitive
Criticals spoof (CritOnGround) — the cheat injects a tiny Y hop (~+0.11) around the attack tick so the server awards a crit while the player is grounded (a real jump impulse is 0.42).
MaceSmash[X] Definitive
MaceKill fall-height fake — a mace-holder warps Y via position-only packets around an attack to inflate the mace's fall-distance smash damage. Visible as a |Δy| > 1.5 spike within ±2 ticks of the attack with no genuine fall lead-in (plan §7.1).
HitsWithoutSwing[!] Inferential
No-swing attack detector — Slinky Hit Select / Grim PacketOrderB. The cheat deals damage with no swing animation in the window (a disabler suppresses the swing packet, or hit-select attacks without the arm animation). Every vanilla melee attack carries a swing, so a no-swing hurt is a cheat OR an unseen attacker — a weak, noisy signal, so this is CORROBORATOR-tier (never initiates a tier alone).
NoKnockback[!] Inferential
Anti-knockback / Velocity — cancels or scales the ~0.4 horizontal KB a sprint-hit applies so the victim barely moves. Nemesis VelocityA/B proxy.
KeepSprint[!] Inferential
KeepSprint / NoSlow on attack — cancels vanilla's ~0.6 motion decel on hit so the attacker keeps full speed and sprint never drops.
WTap[!] Inferential
WTap / SuperKnockback — toggles sprint state (STOP then START) around each attack so the server awards sprint-bonus KB even though the cheater isn't really sprinting.
JumpReset[!] Inferential
JumpReset / JumpOnHurt — auto-jumps the instant the cheater is hit to 'reset' knockback.
Backtrack[!] Inferential
Backtrack / StalePositionReach — the cheat delays victim packets ~80-150ms to hit the victim at an older (closer) position. Weak, corroborating only.
KillAura[!] Inferential
Unified killaura / silent-aim detector ported from Rain-Anticheat's 1.8.9 KillauraCheck. Ten sub-components share one VL pool: heuristic(aim|constant|sync|gcd), pattern(snap), silent(snap|return|track), movement(fix|lock|sprint), consume, drift. Silent-aim swaps yaw/pitch only in look packets so the head visibly snaps onto enemies while the cheater's screen never moves. Tier = CORROBORATOR (corroborates reach/criticals/etc., never initiates a tier alone).
AutoBlock[X] Definitive
AutoBlock — the use-item-while-attacking family. Three sub-flags share one VL pool: AutoBlock (Rain port — shield/sword-block + swing overlap), AutoBlock(SwingUse) (Grim MultiActionsE fold — swing while eating/drinking; vanilla left-click interrupts consuming), and AutoBlock(AttackUse) (Grim MultiActionsA fold — an AttackEvent while isBlocking||isUsingConsumable; vanilla attacking interrupts using). On 1.8 the block path is block-hit autoblock, on 1.21 shield-while-attacking.
HitFlick[X] Definitive
HitFlick / KnockbackDisplace — flicks attacker yaw OFF the victim hitbox at the attack tick (Vape 90/180/270deg; Slinky configurable) to redirect KB sideways, then snaps back. Vanilla never looks away at the hit instant then returns.
Triggerbot[!] Inferential
Triggerbot — deliberately LAX, only flags really blatant sub-reaction auto-attackers. The cheat auto-attacks the instant the crosshair reaches a victim's hitbox. Unlike KillAura/HitFlick, a triggerbot DOES face the target, so the only inhuman signal is timing.
↗ Movement
14 checksPosition / velocity cheats — speed, fly, fall, step, clip, water, elytra.
Speed[!] Inferential
Horizontal-speed envelope — flags sustained or alternating overspeed. Catches both sustained speed hacks (all 6 ticks over) and alternating BHop (3 over / 3 under) while rejecting 1-2 tick spikes.
Fly[X] Definitive
Flight envelope — three airborne signals while groundedProxy is false: physics breach, hover/AirWalk, and ascend-without-jump. Ported from AvA checkFlight + Nemesis FlyB.
Spider[X] Definitive
Wall-climb detector — AvA Spider + NCM ConstantClimb (plan §4 #6). The cheat sticks to a wall and ascends it without a ladder/vine/scaffold. Two sub-flags share one VL pool.
NoFall[!] Inferential
NoFall detector — accumulates downward distance while airborne, flags when a player lands from a damaging fall (fallAccum > threshold 8.0) without a hurt signal. Also catches ground-spoof-over-air and Verus stair-step. Tier = NEUTRAL (was DEFINITIVE; demoted — KitPvP arena-drop / water / ladder / chunk-load glitches avoid fall damage legitly, so a lone NoFall alert must not mark a player suspect).
Step[!] Inferential
Step detector — flags the Step cheat raising step height beyond vanilla 0.6: a single-tick deltaY in (threshold, 2.5] that follows a grounded tick (no airborne lead-up) and is not a 0.42 jump, with a solid block within reach below the new feet.
Teleport[X] Definitive
VClip / SlyPort / InfiniteAura detector — single-tick vertical clip |dy| > threshold (1.5) or horizontal teleport > 2x threshold (3.0), with no jump/knockback/velocity source. Only flags the 1.5-8 block range; the >8-block server-teleport heuristic is handled upstream.
LongJump[X] Definitive
LongJump detector — boosted horizontal velocity on jump launch. Vanilla sprint-jump first airborne tick ~0.31; flags if any airborne tick within 6 of the jump impulse (prevDeltaY ~0.42) has horizontal delta > threshold (0.6/tick ~12 bps) with no knockback/velocity/elytra source.
NoSlow[!] Inferential
NoSlow detector — vanilla slows to ~20% while using an item; NoSlow cancels that, so the player sprints full speed with using-item metadata set.
BackwardSprint[!] Inferential
BackwardSprint / OmniSprint detector — vanilla cannot sprint backward; OmniSprint forces it. BLATANT-ONLY by design.
WallSprint[X] Definitive
WallSprint detector — Grim SprintE / OmniSprint wall-sprint (plan §4 #3). Vanilla cancels sprint the instant a player collides horizontally with a wall; the cheat forces the sprint metadata to stay set while pressed against a wall. backwardSprint covers the yaw case; this covers the wall case.
SprintHack[X] Definitive
SprintHack — three sprint-metadata-should-be-canceled sub-flags sharing one VL pool (Grim SprintG/B/D, plan §4 #4-5): Sprint(Water) feet-in-water + head-above + not-swimming; Sprint(Sneak) sprinting while sneaking; Sprint(Blind) sprinting while Blind. All three are mutually exclusive with sprint in vanilla.
WaterWalk[X] Definitive
LiquidWalk / Jesus detector — the cheat rewrites liquid bounding boxes to solid so the player stands/walks on water. Signature: near-constant Y with horizontal motion while the block at the feet is a liquid and NOT a solid, sustained >=3 ticks.
ElytraSpeed[!] Inferential
ElytraFly detector — vanilla elytra caps ~1.5 b/t (30 bps); firework boosts briefly 40-50 bps. Flags when gliding is active for >=3 sustained ticks of blatant (bps > 40), a pitch-vs-speed anomaly (bps > 34 while |pitch| < 8deg), OR the glidingSprint sub-flag (sprint metadata held while gliding — Grim SprintF, plan §7.1 fold; vanilla cancels sprint on elytra deploy).
PhaseClip[X] Definitive
Phase / no-clip detector — the Phase cheat moves through solid blocks. Samples lower-body and upper-body centers; requires BOTH bands inside a FULL-CUBE solid (not either), so a player standing against a wall has at most one band in a solid. Sustained >=5 ticks.
◎ Rotation
5 checksAim / rotation cheats — silent-aim, snap-back, aimbot snaps, scaffold.
RotationTracking[!] Inferential
Silent-aim / AimAssist detector — the cheat silently rotates to face a target; the player's look consistently points at one nearby entity's body center.
RotationSnapBack[!] Inferential
Snap-back KillAura tell — the attacker yaw snaps to the victim on the attack tick, then snaps back to the pre-attack travel bearing within 1-3 ticks.
AimWrap[!] Inferential
Max-rotation-rate / snap detector — flags a single-tick yaw rotation larger than threshold (150deg) coming out of a near-still tick (previous wrapped delta < 30deg): a classic aimbot snap from rest.
PitchBound[!] Inferential
Invalid-pitch detector (BadPacketsD / NCM WrongTurn) — the server normally clamps pitch to +-90deg, so a broadcast |pitch| > threshold (90) is impossible from a legit client. Trivially portable, low fire-rate, zero FP.
Scaffold[X] Definitive
Scaffold / BridgeAssist detector — two paths share one VL pool: (1) rotation-snap godbridge (snaps pitch to ~78deg and yaw to cardinal while airborne over air, sustained >=8 ticks), and (2) LegitScaffold sneak-tap bridge (taps sneak 1-2 ticks at crouch-end with a swing timed to crouch-end, looking down holding a block).
■ Packet
1 checksPacket-rate cheats — blink / FakeLag, timer / boost.