MultiTarget
[X] DefinitiveMulti-aura / multi-target — a cheater hitting two or more distinct player victims in one tick, or three across a 2-tick lag-absorb window. Grim MultiInteractA proxy.
What it detects
Multi-aura / multi-target — a cheater hitting two or more distinct player victims in one tick, or three across a 2-tick lag-absorb window. Grim MultiInteractA proxy.
False-positive guards
- Self-hurt and non-player victims filtered upstream by AttackInference
- Per-tick purge of tick-victim maps older than tick - 2
- Pair path is tick-keyed, not event-keyed: a vanilla sword sweep damages the whole arc on one tick, so its packets count as one sample and a sweep no longer fills a gate whose whole point is repetition
- Lag-absorb path is skipped when sameTick >= threshold, so it is strictly additional evidence and never reduces the same-tick VL